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Welcome to the 45th episode of Blizzard Watch’s podcast! In this episode Matt, Anne, and Alex all have plenty to say on the games of Blizzard Entertainment while answering your reader emails. Join us every week on our twitch.tv pag...
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The Hearthstone 2016 World Championship tournament is about to begin. A variety of tournaments and events throughout the year will culminate into a final 16 player tournament for a cut of the $1 million prize pool, and the title as Worl...
If you’ve been awaiting Gnome Hunters (and really, who hasn’t?) then we have some good news for you — the official announcement is here, and it comes with some news as to what kinds of pets our Gnome friends will be tam...
Soul Crusaders, founded on 31 July 2007, is a friendly Raiding Guild focussing on Normal (and then Heroic) content on Alliance, Turalyon EU. We understand that real life comes first and therefore have a flexible but serious approach to raiding. We have a great team of officers and a pleasant atmosphere thanks to the calibre of our members.
For a little bit of background, the theme of this guild was inspired by the short story:
After quickly clearing up the bosses we had previously killed we focused our attention on the next target. Kormrok.
Initially we had a few issues (Mainly because someone *ahem* didn't remember the difference in the empowered abilities) once we had that under control via assignments he quickly fell over giving us our first T18 token Heroic kill.
We just had enough time after Kromrok to have a pull or two on Council. Initial thoughts suggested this could be a fight we might spend a couple of wipes on to deal comfortably with the ramp up in abilities. We made a mockery of this and dealt them a swift one shot kill.
After our impressive Sunday run which saw us run through Archi (Normal) and the first 5 bosses on Heroic we came up against our first true test.
Gorefiend by design can quickly spiral in to a train wreck of puddles of nonsense and deaths everywhere. We quickly started adapting to the difficulty changes and adds felt more and more under control. On our 4th pull he slumped over.
We had time to make some inital pulls on Iskar, which if not for a certain tank not called Selwens' connection would have fell over also.
(Yes, that is a wrestling reference. If you can't abuse your power then what's the point in power?)
...I dodged your Doomfire, got some epic loots. Oh baby baby.
After spending a couple of sporadic hours at the end of the resets on Archi we decided to pour an entire reset onto progression on him in the hope of getting some consistant progression. After a few pulls we modified our tatics and positioning in phase one to allow us a greater degree of error and soon had Phase 1 under control. On the first reset we managed to have a 19% wipe, which was the week before Blizzard stripped Archi of Wrought/Chaos and adds spawning from the nether.
We extended again the next reset and Sunday became a frustrating night of mixed attempts but consistantly hitting Phase 3. Tuesday came around and it was a coin toss over whether just to switch to Heroics (Which are easier than Archi) or continue with progression. We decided to give Archi an hour and if things were getting nowhere then just to switch to Heroic.
After 4 pulls, all which ended with sub 27% wipes we decided to just continue as the flow was good and after one tweak he fell over in a heap of gold, gold and a slight amount of loot.
With 40 minutes of the raid left we quickly switched over to Heroic and hoped to at least get one kill under our belts.
Assault turned out to be slightly more difficult in heroic but fell over first time.
This left us with enough time to have a pull of Reaver who after changing our tactics slightly fell over in double quick time as well.
3 Bosses in one night and the foray into Heroic has started. Good job all.